home *** CD-ROM | disk | FTP | other *** search
Text File | 1997-10-21 | 105.0 KB | 1,917 lines |
- WMR (Reviews [week #13])
-
- __ __
- __ | \ __ ______/ |_
- | | | o \ | | | / o | \
- |o | | \| o| |o _/ | o\
- []=======| |==| \ |=| |/ | \========[]
- []=======| |==| \ |=| | |\ \=======[]
- []=======| |==| \|=| | |=\ \======[]
- :: | | | \ | | | / / ::
- :. | | | |\ \| | /| |/ / ::
- : | | |/\ | \ | |/ | | / :
- | | / \| |\ | | | | /
- :. | | / \ | \ | |__| | / .:
- :: | |/ \| \_| | |/ :
- :: | /\ | | __| |\ ::
- []=======| / \ |=| |==| | \==========[]
- []=======| /| \ |=| |==| | \=========[]
- []=======| /=| |\ |=| |==| | \========[]
- |o / | | \ o| |o | | |\ o\(mansooj)
- |_/ | o | \_| |__/ | o | \__/
- |___| |___|
-
- (Originally compiled and added on February 4, 1997)
-
- (last updated 09.07.97)
-
- -----========================================-----
-
-
-
- -----================================================================-----
-
-
- "A Walk in the Sky"
-
- by Barbatruc of Authentic
-
- (xxch IT, 02:41)
- (brb_walk.zip [320K/484K])
-
- [Soft Rock/Dreamy]
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- Peraphon 93+ -- -- -- --
- Quasar 81+ 85 85 85 75
- Raul 72+ 65 75 45 80
- CCerberus 71+ 76 71 80 84
- Zaigamor 71+ 73 78 76 75
- Mansooj 70= -- -- 75 77
- Rebriffer 70- 75 80 70 80
- MING 47- 30 75 50 80
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- A pretty nice tune if you like a silk glove approach to your soft rock.
- Very smooth sounding tones from the synths to the chime-waves--but not from
- the direction of the percussion. This seemed much too loud, and although
- it wasn't exactly varied (in fact, the percussion exhibits a severe lack of
- variety throughout), it sounded somewhat too busy for the music it was
- accompanying.
-
- The lead instrument is a synth-flute often heard in such music, used nicely
- in a sweet, uncomplicated melody. Most of the space between the flute
- leads is handled by a pair of synths which sound quite nice together, with
- backgrounds being filled in by a selection of appropriate samples including
- a nice, unobtrusive piano.
-
- As mentioned above, the only real audible fault I hear is the percussion.
- It is articulated nicely (one bit reminds me of something in Klisje Paa
- Klisje), but it just doesn't seem to fit. Perhaps if it were toned down a
- little, both in complexity and volume, it wouldn't tend to distract you
- from the main melody. Even with this fault, I liked this tune. It could
- have benefitted greatly from evan a bit of added variety, as can many
- songs, but the lack wasn't severe; and the overall sound was nice enough to
- stand on its own. A moderate thumbs up on this one, great if you like soft
- rock and synths.
-
- One side note for Amiga dudes: if you play this in DeliTracker using the
- v0.7 replayer, bear in mind that this thing will loop around forever
- regardless of the songend setting. I should also mention that I think this
- song is essentially too short and Barbatruc looks to try and hide this fact
- behind an infinite loop after about 2:40 or so.
-
- /----------------------------------------------------\
- )----------------------========[ Zaigamor ]========-----------------------(
- \----------------------------------------------------/
-
- Let's start with the bad points of this song. The same two chords are used
- throughout; basically, this is akin to saying the musical variations are
- limited. Additionally, the melody of the flute is a bit flat, and the
- cymbal ride sample doesn't "melt" very well with the other drum samples.
-
- Some points that could use a little improvement: the song has some heavy,
- rolling drums. Overall they are well used, but here and there they are too
- heavy. The volume of the piano goes up and down smoothly throughout a
- chord. Nothing wrong with this, but if the composer's goal was to achieve
- some kind of dynamic feel then he'd have done better to have made the
- volume changes a bit more abrupt, so as to surprise the listener.
-
- Some good points: the soundeffects (wind, twinkles) do enhance the
- atmosphere of the song. Technically it's good too. Not a bad track, but
- with a little more variation and some more length it would have been a bit
- better.
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- What a waste of talent. I'll be the first one to admit and even praise the
- tracking skill behind this work. It is an altogether beautiful song with a
- lot of atmosphere and a nice, sad mood. However, since this is all
- Barbatruc can come up with in terms of musical entertainment, I can't find
- any reason to ever play it on my machine again.
-
- What I mean by entertainment is not that I want to have it making me laugh
- or headbang or something...only that it does its best to keep me at a
- decent attention level, so I still hear and concentrate on the song.
-
- This tune doesn't do that. It is, put simply, very, very boring. Smooth
- and dull, but with some actually really good drums as the only exception.
- Without any trace of interesting melody, it is the perfect cure for
- insomnia. Yet it sure sounds nice and is very well produced. It just
- doesn't help.
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- There is only one word to fully describe this song: brilliant. From start
- to finish, this song is excellent. An atmospheric effect is excellently
- created with melodious use of quiet strings in the background, great piano,
- and a very haunting flute. This song does very much sound like a walk in
- the sky, and a wonderful and soothing walk it is. The samples used in this
- song are of a very high standard, and I cannot easily fault them. They are
- also highly appropriate to this song genre, and the way they've been used
- is fantastic. The percussion is fairly static, but it changes often enough
- to minimise the risk of boredom. I was quite happy to listen to this song
- over and over, because it was just that good.
-
- This song plays very well under Cubic 1.7 with the IT loader.
-
- /----------------------------------------------------\
- )----------------------========[ CCerberus ]========----------------------(
- \----------------------------------------------------/
-
- This is a pleasant song, which reminds me a little bit of Under the Sea,
- another module which the WMR has reviewed. This song isn't nearly as
- technically elaborate as that one, but it has some similar textures. There
- is some really interesting and cool percussive work in this song, but
- unfortunately, it seems to me that most of the melody is underdeveloped.
- It's almost as if the composer meant to go back later and put in a lead
- part, but just decided not to. The song isn't BAD by any stretch of the
- imagination...it's actually one of the better songs I've heard. It's sad
- that this song is as underdeveloped as it is; it could be so much more.
-
- --- References ---
-
- Under the Sea by FBY ([download]/[reviews])
-
- /----------------------------------------------------\
- )------------------------========[ Raul ]========-------------------------(
- \----------------------------------------------------/
-
- This is yet another of those unoriginal tunes that seems to go nowhere, and
- ends up sounding more like one long introduction segment rather than an
- actual song.
-
- It begins in a typical manner through use of a simple piano and string,
- then comes the percussion, the flute and then a lead instrument. The piano
- and the flute seem appropriate, but simple and unspectacular. Also, the
- transition between the piano and the lead isn't well done. It seems as
- though the composer laid out both tracks and didn't really know how to
- combine them, ending up deciding to play the piano, stop the melody for a
- pattern, and then start the lead.
-
- The tune is very short, and though it loops well, you still get tired of
- listening after a few plays.
-
- /----------------------------------------------------\
- )-----------------------========[ Quasar ]========------------------------(
- \----------------------------------------------------/
-
- The first thing that struck me about this module is the high quality of its
- samples and the extremely full sound of its 16 channels. A mellow and
- relaxing tune with fine piano and flute composition, with a few
- strategically placed, excellent drum sequences, this module is a fine
- example of what can be done with module composition. In fact, the only
- thing I could possibly find wrong with this module is a slight
- overmodulation in the bass drum hit. If you want a slow, relaxing melody
- with crystal clear flutes and pianos, and deep, resounding drums, listen to
- this module and store it on your hard drive in a place of honor.
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- Nice atmospheric start. The samples are clear and well textured, with the
- main piano sounding particularly authentic. Great shame, then, that the
- music didn't do anything at all for me. It may be a matter of me not
- liking this style, or it may just be that the tune's a little on the boring
- side. (Shrugs shoulders, walks away whistling heavy metal tunes....)
-
-
- -----================================================================-----
-
-
- "Undetermined Feeling"
-
- by Ryan Cramer of Renaissance
-
- (14ch XM, 03:34)
- (undefeel.zip [290K/584K])
-
- [New Age]
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- Peraphon 86+ -- -- -- --
- CCerberus 85+ 88 92 89 97
- MING 81+ 75 70 80 80
- Rebriffer 80+ 85 85 80 75
- WolfSong 78+ 80 73 73 70
- DRift 78+ -- -- 90 --
- Araneus 75+ 78 -- 70 70
- Mansooj 75+ -- -- 78 90
-
- /----------------------------------------------------\
- )----------------------========[ WolfSong ]========-----------------------(
- \----------------------------------------------------/
-
- It's really nice when a composer can build a song who's pieces all seem to
- fit together like one intertwined structure. That's what's been done here.
- I suppose you could call this a new age/pop song. It's built with an array
- of techno and dance like synth instruments, its lead having a sitar-ish
- sound.
-
- The song actually does have the feel of being constructed, as the composer
- brings in different phrases that are then joined with the main theme,
- adding more to the final structure. And if this song were a building it
- would give a prison a run for its money. It's very solid. All the parts
- fit together so well, constantly adding new light to the song.
-
- I found the chords and melodies to be quite lovely. There is a constant,
- ultra-smooth backing of new age sounding chords that I thought was
- perfectly wonderful. The bass is a well planned foundation of notes and
- rests that give rhythm and define chords as well as add some character.
- This all winds up having quite the atmosphere. It's easy to get carried
- away with it.
-
- This song comes really close to being one of those that provokes images of
- picture perfect valleys and flowers in the forest...but only close. There
- are a few dance sounding elements that cause, well...a rather "undetermined
- feeling."
-
- But there is no undetermined feeling about this module. I like it plain
- and simple.
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- A nice, upbeat, new age-like piece with a touch of brisk ambient and a mild
- Oriental undertone. It's intro is quite unlike that foregoing overview,
- and is more of a drifting, spacey segment that serves as a very nice
- appetizer into the main song.
-
- The Oriental flavor is mostly from short bell/chime-like string
- strum/plucks (how's that for a skillful description of an instrument?), and
- some supporting synth-drops. A simple, but effective percussion tags along
- to help form a good, solid backbone for the synths and the few other
- instruments, all of which are very sharp and clean.
-
- One thing which sounds like an error, but I'm fairly certain was
- intentional, is a rather distracting stutter to one of the bell/string
- instruments mentioned above. That constitutes the only complaint on a
- musical level. The other complaint is that this song was too short. I
- hesitate to apply the words "lack of variety" because, for whatever reason,
- this tune just seems to whip through those 3.5 minutes before you know it.
- Again, it comes across as being much too short in duration rather than
- content. Very odd in a way, as I am normally very aware of repetition.
- Perhaps I'm not quite as down on that when what is being repeated is nicely
- composed. Either way, it's a shame this song wasn't taken down one or two
- side streets, as I'm sure it would have really elevated this to another
- level.
-
- /----------------------------------------------------\
- )----------------------========[ CCerberus ]========----------------------(
- \----------------------------------------------------/
-
- This song, by Ryan Cramer (Iguana of Renaissance), is a wonderfully complex
- and well-composed piece of music. It unintentionally seems to refer to
- some of the musical conventions used by Skaven on the Chaotic Mind
- musicdisk, but not to such an extent that it doesn't seem original. The
- samples are excellent here, all having been made on Ryan's KORG X3. What a
- shame that he asks us not to rip them. :) I will abide by his wishes, but
- I'm sure there are many others who will not. [RC recants this request in
- an info file included in the distribution archive. -Boris]
-
- My only complaint regarding this song is that it didn't seem to have really
- enough length and variety to "get where it wanted to go." It sounded as if
- it wanted to expand somehow, but just didn't have room. I dunno, give it a
- listen and see for yourself. It's worth a download.
-
- --- References ---
-
- Chaotic Mind MusicDisk by Skaven/Future Crew ([download])
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- This starts out sounding very spacey indeed, and there is a portamento used
- that sounds very much like a warp drive in Star Trek. Whilst this song
- seems to maintain the spacey feel, it also seems to be a bit atmospheric as
- well; I could associate this song with either flying through the clouds or
- going through space. Either way, it's a great sounding song. Very smooth,
- easy going and fairly light, and it requires basically no effort to listen
- to. I really liked the percussion track, it sounded great and didn't
- interfere with the rest of the song. The samples used are of an excellent
- quality which definitely adds something. I think this song is jam-packed
- with style and it is most definitely worth listening to.
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- Just for a second there, I could have sworn the intro was *exactly* the
- same as the Barbatruc IT, A Walk in the Sky! Didn't matter though because
- it soon developed into a very tasty tune, with some excellent samples and a
- very cool mix. I particularly liked the Chinese sounding piano, which
- helped to keep the tune varied enough to keep most of my attention. Nice
- to see other people using samples from the many excellent sample CD's on
- the commercial market, but I do think that people will "rip" any sample
- they like, regardless of the manufacturer's pleading, or the artist
- imploring the rest of us not to. They'll just do it for the dare now.
- Sorry, Ryan, but the truth's the truth. [Again, RC recants this request in
- an info file included in the distribution archive. -Boris]
-
- --- References ---
-
- A Walk in the Sky by Barbatruc ([download]/[reviews])
-
- /----------------------------------------------------\
- )-----------------------========[ Araneus ]========-----------------------(
- \----------------------------------------------------/
-
- The style seemed to be, initially, undetermined. It started of as an
- ambient piece would, but as a drum beat became louder, you knew that this
- would be a dance piece. The first few piano notes are actually quite
- catchy, and as the song gains momentum, you realize that the contrast of
- the ambience and the song beat work well together. The chord progression
- isn't very unique though. The song isn't too long, and the main melody is
- unique enough, and it actually proves to be one worth keeping on the hard
- drive.
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- Yay! At last, someone who dares to mix ambient dance with ordinary pop.
- Big plus for the style. The melody is a little meek and quite hollow
- sounding, but at the same time airy and with some interesting percussional
- and melodical sample oddities. Despite the bland first impression, I've
- really quickly grown to like it, and it will be a worthy addition to my
- ever growing library.
-
- /----------------------------------------------------\
- )------------------------========[ DRift ]========------------------------(
- \----------------------------------------------------/
-
- This one is pretty quiet. It is very well constructed; different parts are
- always fading in, fading out, and overlapping unobtrusively. The melody is
- original, too, and I love the sample it uses--an echoing scraping sound.
- One thing I didn't like is how the drumbeat only lasts for a few measures
- before dropping out each time...but that is a small complaint.
-
-
- -----================================================================-----
-
-
- "Snowin' at Sahara"
-
- by Weed of Coral
-
- (20ch XM, 03:17)
- (w-snowin.zip [214K/368K])
-
- [Pop/Soft Rock]
-
- ! Entered into the Juhla Pi multi-channel music compo (unselected) !
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- MING 93= 95 95 85 90
- Klaws 83+ 80 -- 80 75
- Raul 82+ 86 65 75 82
- Zaigamor 81+ 82 79 82 80
- Peraphon 80= -- -- -- --
- CCerberus 75+ 80 82 76 67
- Mansooj 75+ -- -- 77 85
- Rebriffer 70- 60 80 60 75
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- A fairly distinctive island-style beat provides the skeleton for a nice,
- softly upbeat tune primarily composed of organs and synth-flute. The
- percussion seemed to be a little too dominant, though it was quite fitting
- to the overall sense of freshness of the song.
-
- Variety is not a strong point here, though the sound is nice enough and the
- duration not overly long, so it doesn't get too repetitive. Note the
- "too"--I really think there should have been some change of focus, if only
- briefly, just to liven it up a bit. The percussion (culprit again) was
- almost absolutely constant throughout the entire piece--that isn't usually
- a good sign. Structurally, this tune reminds me of Endless Heaven (another
- module we've reviewed), for the reasons already mentioned: it is a bit too
- constant throughout, but has a nice enough overall sound to retain a good
- score.
-
- One last thing to mention is the synth-flute lead that comes in at one
- point (about pattern 12)--it sounded just a little cheesy to me. I think
- this is more due to the sample itself than the choice of a flute as the
- lead instrument, or even the more specific choice of a synthetic-sounding
- flute.
-
- --- References ---
-
- Endless Heaven by Karsten Koch ([download]/[reviews])
-
- /----------------------------------------------------\
- )------------------------========[ Raul ]========-------------------------(
- \----------------------------------------------------/
-
- First of all, I must say that I've found a lot of tunes whose titles have
- nothing to do with the music, and this is another one to add to the list.
-
- The first few patterns of this tune are very good, and they give the
- impression this is going to be a very good song, but the rest of the
- patterns are basically the same as the first ones, with little variation.
-
- The main problem I've found is that the melody in the first half is hidden
- by the percussion which is played too loudly...or maybe the melody is
- played too softly. Either way, it's a notable problem. In the second
- half, the flute melody (the one the sampletexts say was done in 20 minutes
- at the Juhla Pi party) is much better and is played at a higher, more
- appropriate, volume. The percussion is done well, but it's not such a good
- idea to use the same 6 channels with the same notes in ALL the patterns.
-
- This was Weed's entry into the Juhla Pi multichannel compo, but it didn't
- qualify into the final voting (I think only 16 tunes did), so if this one
- is this good, how were the others? Well, I've listened to the first place
- finisher, so I know part of the answer, and I have to say that I couldn't
- find much difference in quality between Weed's tune and the winner,
- Glass Elephant by Sivu.
-
- --- References ---
-
- Glass Elephant by Sivu ([download])
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- It has been a while since I've encountered a mod that really made me feel
- good listening to it. Reeealy good, I mean. There have been good mods,
- really great ones actually, but none have left a feeling of total comfort
- in my mind as this one did.
-
- First of all, it's very, very well produced. All the little things in the
- right places, and with an easy, upbeat riff and a soaring sound. The drums
- are addictive and fluid; and them little extras, like the tiny water sound,
- are just perfect. Add to this a simple, yet effective, melody on exactly
- the right instruments, and you get an almost perfect tune. I just feel
- there could have been more done to take the composition one step further
- through more development of the rather plain melody. However, I really
- shouldn't complain--it's fantastic enough as it is.
-
- /----------------------------------------------------\
- )----------------------========[ Zaigamor ]========-----------------------(
- \----------------------------------------------------/
-
- Weed made a very catchy, upbeat, easy-going track here. The melody is
- cool, the upbeat drumline is groovy and the chord progression is simple,
- but nice. The organ melody sounds polished, but the melody of the flute
- that follows after the organ, sounds less smooth, probably because it is
- recorded in real-time. This area should be a prime point for increased
- attention in future tracks. I also found the "watery" sound in the choir
- samples to be rather odd.
-
- There's not much variation in the drums, chords and bassline throughout the
- song. However, it doesn't become boring, because it's so damn
- catchy...yes, Weed made a very catchy tune. Just download this one and
- enjoy it.
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- This song has a great feel and sound. It's a very happy sounding funky
- synth tune that is very catchy indeed. The song sets the happy mood from
- the outset, and the listener definitely gets an idea of what they are going
- to hear later on. The composer has made use of a very upbeat percussion
- line that is never boring; there are many drum fills that help to keep the
- interest there. The samples used are excellent, and I can't hear any major
- faults in any of them; they also seem to fit this song very well. I am
- also impressed by what the composer has done with the piano, organ and
- flute. This is definitely one to try.
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- A very full sounding MOD, which is explained by having 20+ channels doing
- the work. As is pointed out endlessly all over the MOD scene, no amount of
- tracks or tricks can prevent a duff tune poking through. The same rule
- must then apply to threadbare tunes too, as this MOD is a little lacking in
- variety. The best phrase in the track is repeated endlessly, building to a
- kinda "Springsteen-y" sound that, for me, was very offputting. Shame
- really, cos that one idea *was* pretty.
-
- /----------------------------------------------------\
- )----------------------========[ CCerberus ]========----------------------(
- \----------------------------------------------------/
-
- This is one of those songs that makes you just kinda sit back when it's
- finished and say, "You know, that was a good song." This is the kind of
- tune one might expect to compose/listen to when one is in not just a happy
- mood, but when life is going well overall. Things are good...you FEEL
- good. I guess this is a "feel-good song." :) The percussion was pretty
- interesting, too.
-
- /----------------------------------------------------\
- )------------------------========[ Klaws ]========------------------------(
- \----------------------------------------------------/
-
- Woah! A jazzy Ryan Cramer tune! :) This song is really nice; he's
- borrowed some of RC's pad samples for the background and made a really cool
- song. An organ takes the lead for a while, as does a flute, creating a
- nicely mellow segment. For some strange reason, I see dancing snowmen,
- but.... :) The ending's a bit too idiomatic, but I really do like this.
-
-
- -----================================================================-----
-
-
- "Squared Circles"
-
- by Xerxes of Night55/Jade
-
- (22ch XM, 06:27)
- (xr-circ.zip [197K/525K])
-
- [Light Techno/Ambient]
- (Mellow Techno)
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- Mansooj 81+ -- -- 75 77
- Klaws 77= 80 73 75 75
- Blue Rider 75= 80 60 60 90
- Zaigamor 74= 75 77 70 75
- Peraphon 68- -- -- -- --
- MING 67= 65 70 65 75
- Rebriffer 66+ 65 80 70 75
- Skullsaw 50+ 50 60 50 65
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- Opening with a pseudo-spacey bit of synth'n'acid, a percussion that is a
- mixture of dance/jungle/rave fades in and takes hold of the song along with
- some of the standard acid samples used in many ambient tunes. This is not,
- then, the relaxing sort of ambient, but rather something between that and
- fast ambient. The pace is fairly brisk, for the most part, and with the
- chosen rhythm, the composer says to us, "listen, don't pass out." With
- ambient, this is a dangerous thing, but I was happy to pay attention to
- this one all the way through. Primarily because it was subdivided into two
- similar, but distinct halves, with a fairly uninspired slowing of the tempo
- to exit one part and an increasing of the tempo to enter into the next.
- This slowing of the tempo method also serves as the outro. Again,
- uninspired, but serviceable.
-
- I have to say that I like the mixing of ambient with a good, lively rhythm
- percussion track. It seems to strike a well-honed balance between two
- different, but quite compatible musical notions. Additionally, the way
- things were done with this composition, the two parts seemed almost like
- four since the percussion track comes in and fades out in each. This is a
- simple, but both clever and effective way of infusing a sense of variety
- without there actually being much. I also noted that Xerxes didn't use the
- identical set of samples in both major parts, which is also a rather
- inexpensive way of rounding things out.
-
- All told, this was a pretty nifty piece of ambient. I'd recommend it
- willingly especially if you like this sort of stuff, and if you're not yet
- familiar with this style, I'd suggest, by way of introduction, to give this
- one a try.
-
- /----------------------------------------------------\
- )----------------------========[ Skullsaw ]========-----------------------(
- \----------------------------------------------------/
-
- There's something very familiar about this mod, but I'll be damned if I can
- place where I've heard it before. Oh well, that's my problem.
- Squared Circles has a nice, mellow swinging sixteenth note groove
- propelling simple and light little synth riffs. Bleepy, blurpy synths
- drone along as deep lowend washes waft in and out. A very gradual
- decelarando takes the energy level way down and into a slow slinky groove
- with the same synth parts still in attendance. An accelerando follows
- reprising the beginning. I like the almost foghorn-like sample that's
- introduced and triggered every other downbeat. Another deceleration and
- it's done.
-
- There's something missing here. What that is I'm not sure. Maybe it's
- that there's not much as far as ideas go in this mod. Basically it's one
- continuous piece of riffing patterns played over and over with only tempo
- changes to provide variation. The best I can say about this song is that
- it's just okay. The samples are good though there's really nothing unusual
- or fresh save for the foggy sound I mentioned. I give it a hearty...eh?
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- A classic techno start, with the usual bleeps and blurps is soon joined by
- yet more bleeping and blurping, and so far I haven't moved an inch. This
- is not a good sign. Could I be dead and not know it? Maybe I've been
- turned into a pillar of salt because I happened to look backwards at the
- wrong moment? Nooo, just tune tiredness is all.
-
- If I was really honest, I would say this track did very little for me. I
- thought the layout of the track was particularly deadening. The composer
- just gets you nicely into a decent enough groove, you just start to space
- out a bit, and...uh oh, here comes a time/feel change. Mmmmm.
- Confusing...and at 6+ minutes, this is not a wise plan.
-
- /----------------------------------------------------\
- )------------------------========[ Klaws ]========------------------------(
- \----------------------------------------------------/
-
- This style seems familiar...except for the acid, from about 1 minute to 2,
- it sounds a bit like one of the tunes in the game Secret of Mana. Why???
- The echoes might be it, but it might also be that
- weird...umm...well..."dwiip" sound.
-
- Nice, except for the overly loud techno bassdrum. A lead with acid samples
- is a fun(?) touch, bringing in a somewhat acid/trance feel. Then out at
- order 42 the composer slows down and gets a cool groove thing going with
- synth organ, while keeping the acid around for the bass and harmonics.
-
- The accelerando at 4 minutes takes too long to get back up to speed. Half
- a minute of very dull repetition with just one loop, is one of the only
- mars on an otherwise very well composed tune.
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- I can't really pinpoint why or how, but the title is awfully appropriate.
- The song is edgy and soft, with sharp turns and smooth sounds; this could
- be the reason.
-
- A simple, steady pattern, spiced with floaty, spacey strings and yes, cool
- drums. It is entertaining, though tiresome at times, and a nice idea put
- into reality by a composer I think can do more. Judging by the production
- and the overall sound picture, this hides a composer who knows how to sound
- good. Not too much fuzzing with effects or channels, but plain, simple and
- good music. Right now I dig it, but I suspect it will bore me in a matter
- of days.
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- A mellow techno acid tune...there seems to be more than enough of this
- genre going around. Certainly, this is one of the better examples, but
- I've never really been into this sort of stuff. It sounds okay at the
- beginning, but becomes a tad annoying after awhile. The samples used in
- this song are of a high quality, but there is a small amount of crackle in
- some of them...negligible, but still present. Overall, it's not really my
- style, but it's definitely not bad.
-
- /----------------------------------------------------\
- )---------------------========[ Blue Rider ]========----------------------(
- \----------------------------------------------------/
-
- First question: why 22 tracks? Could've gotten away with maybe 12. The
- changing of the bpm is interesting, but overdone. Well, let me get down to
- it...it sounds nice, good samples (all except #26), however it sounds like
- Xerxes really was stretching out an okay song to make it longer, thus
- losing its originality. If it was 4 minutes instead of its lengthy 6:30,
- it could've packed more punch.
-
- /----------------------------------------------------\
- )----------------------========[ Zaigamor ]========-----------------------(
- \----------------------------------------------------/
-
- This track is well made, with an unconventional build up. It starts as a
- dance track, but slows down gradually in the middle part to become sort of
- a slow, groovy tune. After this, the song speeds up again and continues as
- a dance track. All in all a good tune, although it sounds a bit "empty"
- and static. Nevertheless, an enjoyable one.
-
-
- -----================================================================-----
-
-
- "Mellow Thang"
-
- by Zest
-
- (14ch XM, 04:23)
- (zmellow.zip [198K/408K])
-
- [Light Rave/Light Techno]
- (Happy Hardcore)
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- Red Death 85+ -- 75 80 70
- Black Knight 82+ 90 85 76 83
- Mansooj 71= -- -- 75 73
- Skullsaw 70+ 70 70 70 80
- CCerberus 70= 74 70 82 86
- MING 70= 60 65 70 70
- Peraphon 63- -- -- -- 68
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- So this is happy hardcore, eh? I must admit that I wasn't familiar with
- the style, mostly because I usually stay away from any module whose title
- includes the word "hardcore" (that makes me a wuss to some people, shrug) I
- think the thing that sets this style apart, assuming this is a fairly
- accurate example, from other hardcore that I'm familiar with is the
- addition of some attractive musical qualities. Most hardcore I've had the
- misfortune to experience is literally noise, and nothing but, with the
- strongest resemblance to musicality being found only in the percussion.
-
- I'm not quite convinced this mixture of styles would actually work all that
- well most of the time, but I did find it rather appealing in this case. In
- reality, this seems more a blending of moderate rave, acid, and electronic,
- rather than what I've come to consider as "standard" hardcore. The only
- part that really seemed to tie it in under that heading was that rave bass
- thingy that if I knew what it was called, I could better complain about how
- annoying it is in most modules, but which isn't annoying here. Perhaps
- that's why I actually got into this to some degree; I rather doubt true
- hardcore can be helped by anything. ;)
-
- I liked the arrangement of the opening, especially because it wasn't
- indicative of the main style. I think it's rather cool to be faked out a
- bit, so long as what the module turns out to be is good. I did notice some
- noise in those opening samples, though, which detracted some. There seems
- to be a decent amount of variety in this, at least within the scope of its
- style, and, in general, I became rather fond of this module after a few
- plays. For some odd reason, a female moan sample used in this, as it has
- been used in countless other modules, actually seemed appropriate, if a
- little overdone. I wish I could figure out why, because normally such
- gimmicks make my eyes roll back in their sockets--it'd be interesting to
- know the trick, even though I couldn't apply it (since I am forbidden by
- law to ever attempt tracked music).
-
- Nice to encounter a (sub)style new to me that is actually worthwhile; I
- suggest you give it a shot--you might be pleasantly surprised too.
-
- /----------------------------------------------------\
- )----------------------========[ Skullsaw ]========-----------------------(
- \----------------------------------------------------/
-
- Pleasant enough is Mellow Thang. This is an inoffensive, even
- unadventurous techno excursion. A prominently displayed bassdrum thumps
- beneath some pads, synth lines and even a bit of acid synth. The samples
- are clean and appropriate as is the arrangement. I must acknowledge the
- lack of repetitiveness, none of the usual repeating patterns over and over
- here, just a couple of repeats and onto a variation of some kind.
-
- This mod is a bit hard for me to judge. It's meticulously constructed with
- quite a bit of melodic interest which I actually don't care for in
- techno/trance/rave style, but which works well here. What I don't like
- about it is its lack of freshness and its overwhelming pleasantness. It's
- a bit too happy-go-lucky for my tastes. Now forget what I just said and
- decide for yourself.
-
- /----------------------------------------------------\
- )----------------------========[ Red Death ]========----------------------(
- \----------------------------------------------------/
-
- A very nice blend of acid, heavy beats, and a synthy melody. This is an
- upbeat tune with very little repetition, and with a few surprises tossed in
- for flavor. The beginning is a little slow, but it eventually really picks
- itself up. Around pattern 37, in came the acid samples, and it was great!
- A part around patterns 18-20 has an almost "tropical" feel due to the use
- of a steel-drumm-ish sample; very clever. The use of the bass drum that
- I'd expect in a hardcore tune, along with the very synthy leads works
- excellently together. One small note: upon looping, MOD4WIN doesn't play
- the mod again (at least, with sound). This could be a bug in MOD4WIN too,
- though.
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- This tune would be the perfect starter for a party. It had me jumpin' in
- front of the screen like I'd gone crazy. And maybe I had, because when
- analysing this, it isn't really that great. It's original and amusing, but
- not of any extreme quality. Quite ordinary, but for some reason a very
- entertaining dancefloor filler. The secret is to not take it seriously.
- If you try to find coolness in it, you surely won't. No, you should do as
- I have instead, simply enjoy the nice beat and laugh at the silly little
- twists and turns it provides. Then it will...at that moment...be the
- coolest thing you've ever heard.
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- Although acidy type stuff doesn't really fit into my definition of what is
- mellow, it's not that bad. This song is very mellow for the first minute
- or so, then becomes acidy. I suppose this is somewhat more mellow than
- other songs I've come across in this genre, but I think that is about as
- far as the mellowness goes. The samples used are of a good quality, and
- seem appropriate for what the composer is trying to do, but there did seem
- to be some clicking. This isn't exactly one my most preferred styles, but
- I'd say it's decent nonetheless.
-
- /----------------------------------------------------\
- )----------------------========[ CCerberus ]========----------------------(
- \----------------------------------------------------/
-
- There's nothing mellow about this song, despite the title! I guess this is
- some form of techno/rave or something, but even though I don't generally
- get into those types of music, there was something new and refreshing about
- this piece that I liked. At one point, near the middle of this song, the
- whole texture actually approaches COMPLETE INSANITY, which was QUITE
- enjoyable to hear. :) There's some nice composition here, keeping it from
- being a dull, repetitious bass thud song.
-
- /----------------------------------------------------\
- )--------------------========[ Black Knight ]========---------------------(
- \----------------------------------------------------/
-
- Not many modules can attain radio sound quality, this one did. Sounding
- more reminiscent of one of the techno remixes on a Friday night, this
- module just doesn't quit...the beat is powerful and fast. But, that's also
- the downside, as this module sounds like a hundred techno remixes I've
- already heard; but actually, despite sounding similar in style and
- structure, this example is quite a bit better than most in an overall
- sense.
-
-
- -----================================================================-----
-
-
- "Happy Daze"
-
- by Zinc
-
- (14ch S3M, 03:21)
- (zn-happy.zip [195K/320K])
-
- [Progressive Jazz]
-
- This song is really lighthearted, so don't expect it to make you dance
- around the house, although you may find your feet to be doing a strange
- little tap along with the music. :) [Zinc]
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- Rebriffer 87+ 90 85 90 95
- MING 85+ 80 75 99 70
- Mansooj 76- -- -- 70 80
- Red Death 65+ 90 70 70 65
- CCerberus 56= 67 94 89 80
- Peraphon 54- -- -- -- 85
- Zaigamor 35+ 30 35 30 50
- Raul 25= 10 40 80 20
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- Another dose of discordant, progressive style jazz, this one offered mainly
- on the shoulders of a flute. This time, as opposed to going for the "I'm
- so cool I'm almost dead" angle, the tone is more of organized wandering
- with a vague Arabic undertone. The sort of music an older movie such as
- The Concrete Jungle might have made use of in showing the nightmare of
- heavy urbanization through the eyes of someone who's just been mugged and
- smacked upside the head--dazed and lost amidst the laughing of late night
- party-goers, the unforgiving horn-slamming of dense traffic, all under the
- silent screaming of gaudy, flashing neon signs.
-
- This is not quite the kind of message I like to receive in my daily dose of
- muzak. I've never really liked the sort of contrapuntal, progressive jazz
- laced heavily with discordant tones--it just isn't fun to listen to. It
- isn't melodic, and it doesn't have a beat you can merge with--it plays on,
- or creates a kind of uneasiness in your gut. I can appreciate the skills
- involved in dredging up such emotions, but I don't need that, and I rather
- doubt many module listeners looking for listening music do either.
-
- I won't put a recommendation on this one either way. I don't care for the
- style, but I can tell that it is well-structured, if not pleasant to hear.
- This is more the kind of music you select for a purpose, to create a
- specific mood for some nefarious reason. As such, it isn't going to be of
- wide appeal; more of a one-time listen, like it or hate it. Having said
- that, you might bear in mind that my score reflects more the fact that the
- song seems to achieve its goal of putting little crawly things on the back
- of your neck, rather than its generally appealing musical qualities.
-
- /----------------------------------------------------\
- )----------------------========[ Zaigamor ]========-----------------------(
- \----------------------------------------------------/
-
- This track by Zinc starts with some synth chords, after which a happy
- bassline is introduced. Then a flute enters the tune and plays a horribly
- discordant melody. Finally, the pianos come in and the track is hopelessly
- lost. I don't often say this, but this is just crap! Aside from the
- discordance, the flute keeps playing a melody on and on and on, the same
- goes for the piano. Always try to build some rests in a melody. I happen
- to have a guitarbook here which contains a few lines that say: "Rests are
- the windows of music. Let some light shine in by leaving some open
- spaces." It's very appropriate for this track.
-
- Another thing, Zinc included some text files with this track that showed
- that he made a lot of tunes, approximately 50 in one year. This list
- didn't even include tunes that entered so called "fast-compo's." I think
- that these compos are detrimental to the tracking scene. It's not about
- the quantity of songs you can compose, but the quality of the songs. Did
- you know that it took Skaven more than three months to compose his
- Second Reality music?? Or that Necros sometimes spends over 40 hours on
- just one song?? Every tracker should keep this in mind when making your
- next tune.
-
- --- References ---
-
- Unreal ][ - The 2nd Reality by Skaven ([download])
-
- /----------------------------------------------------\
- )----------------------========[ CCerberus ]========----------------------(
- \----------------------------------------------------/
-
- As many of you probably know, I am generally a fan of intelligently-used
- dissonance. This song, however, is an example of the type of dissonance
- which just doesn't appeal to me a lot. I understand what's being done
- here, and I understand that this jazz-influenced style is MEANT to sound
- this way, but I don't generally like it. It is technically EXTREMELY
- complex and well-composed. The sound just isn't one that I enjoy.
-
- Unlike some notable reviewers, I am FULLY AWARE of the fact that these
- harmonic structures are "real chords." They are not, however, chords which
- fall into the common forms used in most Western music.
-
- Specifically, this song is apparently supposed to be "upbeat" and happy.
- However, due to the dissonance and texturing of the music, I don't get a
- happy impression from it. It's more downbeat to my ears. I'm sure there
- are many other people who would get a much brighter impression from this
- tune. Overall, I give this song high marks for technical proficiency, and
- lower marks for general appeal.
-
- /----------------------------------------------------\
- )----------------------========[ Red Death ]========----------------------(
- \----------------------------------------------------/
-
- Zinc says in the sample text that the "song is really light-hearted," but
- it seems to me that there's quite a bit of tension instead; most likely
- caused (or created) by the fact that most chords don't QUITE line up right.
- This doesn't necessarily come off as a tracking fault; it could easily be
- just what Zinc was looking for. On the certainly positive side, I liked
- the mild use of the swing style beat, and that the song isn't repetitive at
- all. Zinc also made effective use of all 14 tracks to produce a full, rich
- sound.
-
- The song is very well composed, and through this, it's plainly obvious that
- Zinc is an experienced, talented tracker. Still, perhaps the song would be
- better if the samples were re-tuned a bit or notes chosen to eliminate some
- of the slight discord; I'm not sure, since as it should be obvious already,
- I can't quite tell if the composer intended this sound or not.
-
- /----------------------------------------------------\
- )------------------------========[ Raul ]========-------------------------(
- \----------------------------------------------------/
-
- I'd qualify this tune as strange. The worst thing about it is the bad
- flute melody...it's one of the worst melodies I've ever heard. The piano
- is just more of the same. The snare and the other percussion instruments
- are good for Force Ten tunes (which is where they came from), but they
- don't fit in with this style. Does this tune even have any style? Other
- problems are that the flute doesn't even seem much like a flute, and all
- instruments sound as though they're out of tune. The only good point I can
- find is that the song has some variety, but I'd prefer a good pattern
- repeated 20 times to 40 bad patterns arranged like this.
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- Funky, loud, jazzy and with some Arabic scales. Interesting and enjoyable,
- but quite impossible to understand. Sometimes erupting in insane scale
- cacophonium and just as often bursting out in strange little solos. One
- thing it is for sure, is innovative. I'm quite positive I have never heard
- the likes of it before, and I'd be surprised too, if I ran into something
- like it later. Download this tune, press the play button, and brace
- yourself for a totally insane trip into a world filled with clarinets,
- synths and weird, wonderful music.
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- I'm not exactly sure what this is, but from the first 5 seconds on it just
- did not appeal...at all. Some of the bits in this one made me shudder
- almost as much as when someone scrapes their fingernails on a blackboard.
- Discordance was the order of the day in many parts of this module, as
- instruments seemed to compete with each other. The individual samples are
- of a high quality, but what was done with them did not sound good to me at
- all.
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- A very strange little ditty from Zinc. It's not sure if it's jazz or just
- a foray into some other unlikely area. As the composer states "don't
- expect it to make you dance around the house," and he is dead right. The
- samples are absolutely brilliant, though, clear and sharp where they need
- to be, and bassy, bassy, bassy where it that's needed. If you like quirky,
- fun MODs then this fits the bill exactly. A really good sounding track.
-
-
- -----================================================================-----
-
-
- "Groove Juice"
-
- by Kool Kat Stevens
-
- (16ch S3M, 03:00)
- (0-k1gju.zip [240K/376K])
-
- [Progressive Jazz/Mellow TripHop]
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- Rebriffer 85+ 80 75 80 65
- MING 71+ 70 40 77 68
- ESP 68+ 60 60 80 65
- Shrift 65+ 75 45 60 65
- Zaigamor 62= 62 62 72 70
- Mansooj 56- -- -- 75 77
- Quasar 44- 40 50 60 70
- CCerberus 43- 43 34 49 64
- Raul 38+ 30 50 80 50
- Red Death 25= 25 30 -- 35
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- I'd have to call this drug-induced jazz, since the entire piece seems to be
- meandering through a haze. Unfortunately, this strange lethargic feel
- isn't appealing to me at all. I'm not into the acid culture that would
- seem to be the target of such zoning-out material (though I don't mind
- zoning out to certain ambient tunes), and, as such, this module merely
- comes off as a moody, almost nightmarish jazz piece that I could just as
- soon do without.
-
- Structurally, it seems quite good, as it does indeed confer a mood that it
- apparently intends to put forth. One can almost see the trio of hipsters,
- suitably goateed and masked by narrow, dark sunglasses, cigarettes hanging
- from the corners of their mouths, grooving away in some dim, smoky
- cafe-club a few steps below street-level.
-
- The samples appear crisp, however I have to say that none of my Amiga
- replayers were capable of handling the two 16-bit samples in this module,
- which is something that is, all of sudden, becoming a more common problem.
- My guess is that it is a "new" packing/compression/storage method, but I'm
- really clueless...it's something for the programmers to figure out. (Side
- note: ordinarily, 16-bit samples don't present a problem.)
-
- In the end, I think the "kool" in this module is more appropriately termed
- "drugged and lethargic." It's actually a little bit like Sarsippius' Ark by
- Radix, but SA was a slightly more lively example of this too-cool style.
- This happens to be one of those modules that gets fair marks for quality in
- the area of its intended style, and detracting comments from someone that
- doesn't often like playing in that particular sandbox.
-
- --- References ---
-
- Sarsippius' Ark by Radix ([download]/[reviews])
-
- /----------------------------------------------------\
- )-----------------------========[ Shrift ]========------------------------(
- \----------------------------------------------------/
-
- This is a fine hip-hop dance piece. It has some great ideas, and is
- benefitted by a fine imagination. However, this piece is technically
- amateurish. Of course, it is also the author's first released music. In
- any case, I'm keeping this piece around, and hopefully the author will
- continue to write (at the time of this writing, this song is over a year
- old already, though).
-
- The sample quality is subtly impressive, as the samples blend fairly well
- together, even though there is some roughness due to the simplicity of
- tracking. Several of the samples didn't work for me, both in the piece and
- in their own existence, but I give the author credit for the attempt.
-
- About the tracking: This song built up very well, and I wouldn't have
- noticed or cared much about the tracking, had the song developed
- significantly. It really doesn't. The author keeps the same rhythm going
- throughout, and tries weakly to rebuild the melody by incorporating
- lightly-experimental samples, but it is my opinion that it doesn't work
- very well. The basic ideas, as I have said, are quite good, but their
- application is faulted by the experience of the author. Regardless, if you
- like interesting and original hip-hop jazzy dance, check this out, and
- don't be fooled by the silliness of the names.
-
- /----------------------------------------------------\
- )----------------------========[ Red Death ]========----------------------(
- \----------------------------------------------------/
-
- Right away I can tell that the samples don't loop cleanly, which doesn't
- help with first impressions, and hearing the mistuned chords (which are
- frighteningly common) doesn't help either. I can't really see the
- continuity in this song between one moment and the next, and even if this
- is supposed to be free-form jazz, there has to be SOME flow from segment to
- segment. The drums are rather boring because they're too regular. Maybe
- this tune is supposed to conform to different standards than what I'm used
- to, because the same weird, off-sounding chords are used throughout. All
- the same, this isn't a very good tune; the bad chords and lack of flow
- remind me much of my own poor tracking attempts (coming from a background
- of _0_ music); hopefully Kool Kat Stevens has more talent than me, and will
- improve in future releases.
-
- /----------------------------------------------------\
- )------------------------========[ Raul ]========-------------------------(
- \----------------------------------------------------/
-
- It's either Kool Kat Stevens or I that's confused about what groove is,
- because I thought it was something different. There's a bit of Basehead
- influence here, but the tune is basically noise that goes nowhere...a tune
- without a melody.
-
- There are a lot of different instruments which seem more to fit with other
- styles than this one. For example, sample #4, a bright crash cymbal, seems
- better suited to a disco-style tune, and the horn seems more geared to an
- orchestral song.
-
- Overall, the tune sounds bad, as if it were played at too slow a tempo. I
- tried varying the tempo while playing it with Cubic Player and with just a
- more appropriate (faster) tempo, I think it would have worked better than
- it did in its released form.
-
- /----------------------------------------------------\
- )-------------------------========[ ESP ]========-------------------------(
- \----------------------------------------------------/
-
- Interesting selection of sounds here, making a track which is not
- disagreeable. No more than that though, this is no classic. The main lead
- line is an odd, sinister FM (frequency modulation, not Five Musicians)
- sounding theme which is surprisingly engaging, introducing a number of
- intelligent variations on itself into the track. Among these, however, are
- an ugly saxophone sample which sounds terminally out of place, and a
- bass-overdrive section which rather spoils the mix too much; the bass being
- far too loud, it overpowers and corrupts all the other elements in the
- track, producing a muddy and uncontrolled sound which is not pleasant
- (despite a fantastic keyboard stab sample).
-
- /----------------------------------------------------\
- )----------------------========[ Zaigamor ]========-----------------------(
- \----------------------------------------------------/
-
- This is a mellow, slightly jazzy song. The melody in this kind of track
- can always be a bit discordant, because that makes the "kool,"
- improvisational sound, but the harmonies and melodies in this track are a
- bit too discordant. The sax, especially, doesn't sound good. This is
- because the sax-sample plays two notes after each other, i.e. G-C or
- C-F...where the second note is a bit softer. You have to use this sample
- in another way if you want to make it sound right. The samples are okay,
- except for one hihat sample that sounds clippy, but overall, not an
- outstanding song.
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- It starts with doomsday deep-organs and later erupts mildly into something
- I can only describe as sounding like what you would expect as a theme from
- an ancient pharaonic porn movie. At the same time it manages to be silly,
- smart, and very cool. An effort worth some extra points all by itself.
- Technically, it's a low-mark, but decent samples cover up for that. Most
- of all, this is quite a well realised product of a very cool idea. Worth
- listening for sure, if only to satisfy your curiosity.
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- Some very interesting lead sounds going on in here, as well as some
- extremely unsettling dissonance! Yet another weird mix, but not without
- some appeal. In fact, I listened to it twice just because it contained
- some unusual passages, one of my favorite things. My final reaction was
- that I liked the track a lot, but I'm strange like that--I do like a bit of
- experimentation, even if it can sometimes sound odd to most ears.
-
- /----------------------------------------------------\
- )-----------------------========[ Quasar ]========------------------------(
- \----------------------------------------------------/
-
- This module is dull and uninteresting, and those are its plusses. Most of
- the bass line is poorly sampled, there is minimal effort at original
- variation on the basic pattern, and the module cries out for something to
- make it interesting. A lack of good composition, horrid sampling, and
- endless repetition make this module a "File: Delete" winner if ever there
- was one.
-
- /----------------------------------------------------\
- )----------------------========[ CCerberus ]========----------------------(
- \----------------------------------------------------/
-
- This song skates a thin line between being kind of catchy and totally
- obnoxious. It's almost hip-hop sounding at times...YECH...but then a
- little bit of melody crops up, even if just briefly. Overall, I can't come
- up with a lot to say about this song because there's just not a lot TO it.
- It's fairly short, very simplistic...it's very bassy. How's that? :)
-
-
- -----================================================================-----
-
-
- "Atomic Plague"
-
- by Matt Friedly of Subliminal/Lucifer Sam
-
- (18ch S3M, 03:05)
- (a_ap.zip [145K/212K])
-
- [Techno]
- (Destructive Techno)
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- Peraphon 82= -- -- -- 80
- Red Death 76= -- 50 65 50
- Rebriffer 75+ 80 68 73 58
- CCerberus 71= 70 73 83 76
- Zaigamor 60- 58 60 62 60
- Skullsaw 35+ 30 50 40 60
- Mansooj 35= -- -- 40 50
- Raul 30= 10 35 70 25
- Quasar 25+ 75 75 50 10
-
- /----------------------------------------------------\
- )------------------------========[ Raul ]========-------------------------(
- \----------------------------------------------------/
-
- After listening to this tune, I tend to question the author's musical
- tastes. Not in the sense that they're bad, just that they're offbeat and
- unusual. Personally, I'm not sure I like this style or not, because I
- can't even figure out where to begin to place it.
-
- I didn't like the first patterns...nor the rest, for that matter, and I
- don't understand what the purpose of the first three patterns even was. It
- sounded like nothing more than random noise to me. I sometimes classify
- the percussion in some tunes as "classic" or "overused," but this tune's
- percussion is just horrible. The module uses six channels for that
- percussion, which could be good, but if you use two channels for each
- instrument, one on the left and another on the right, and play it with such
- a high volume that that sound gets distorted--the result is just plain bad.
- On the topic of using two channels for each percussion instrument: I think
- it would be better to use only one with mono panning.
-
- The volume problems with regard to the percussion instruments may be
- expanded to include the other samples as well. There should have been a
- wider range of volumes used, in order to get a better sound
- quality/balance. The way the volume is, I can't tell if the samples are
- good or bad because all of them seem like square waves when played.
- Anyway, I don't think the samples are good in general, and I think the
- voice samples, in particular, are hopeless.
-
- To finish off, only one word describes this tune: bad.
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- Three minutes of techno that went absolutely nowhere new, and didn't seem
- to be making any moves even to try. Hard to say the module was at fault if
- it wasn't even trying to impress. The deep-synth intro (after the silly
- "let's do it again" voice samples) and its drop into the main sequence, was
- an implication of good things to come, unfortunately, -that- constituted
- the whole of the "good things." All it led into were silly voice samples
- and an off-key synth lead.
-
- Speaking of the voice sample, this module suffers from what I find to be a
- common, basic, lazy problem with many poorly done modules: a flawed
- reliance on one or two short voice samples, used over and over, ad nauseum
- (more or less) throughout. In this case it is an old "acid" voice sample
- that just gets annoying as hell, despite the rather short duration of the
- module. The way it was used also made it sound like "antacid", which,
- after listening to this a few times during the writing of this review, I
- may need.
-
- This module boils down to a weak gimmick intro, a good, but short,
- synth-lead-into-breakdown part, leading into bad synths and annoying voice
- samples...and a ride out into a dead end. One followed by a silly "oh, I
- forgot about this pattern" style pseudo-ending. An eminently forgettable
- piece of techno.
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- In the beginning, this song seems to depict the incoming of the bomb.
- After the bomb has fallen, the music becomes very dark and foreboding, and
- I think it did very well in representing the darkness of the world after a
- nuclear strike. The song then turns into a fast and pounding dance track
- that is full of energy. This dance section doesn't seem to have the same
- dark qualities of the introduction, but it is pretty good in its own right.
- The conclusion is something similar in effect to the intro, where there
- seems to be a battle of some sort. I think the combined effect of
- everything in this song is great.
-
- The samples used in this song are of a high standard, although I believe I
- heard some clicking in a few of them. The samples themselves, as well as
- the way they are used are highly appropriate, and the usage leads to good
- effect. I can remember dl'ing this one in mid '96 and I recall I wasn't
- too impressed with it then; now, after hearing it again, I think it's
- great.
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- Mmmmm, a large blank space is never a promising start. The aforementioned
- object makes its appearance at the end of pattern 1. So it's 1:10+ before
- this track really starts, but when it finally pulls itself together, it
- actually works well. To these ears, it had hints of sub-Zappa stuff, Irish
- reels, and some other influences I just couldn't pin down but knew. All in
- all, I found this track a rewarding listen. The vocal samples used were
- clear and well placed in the progression of the track. The 'jig' feel that
- worked its way into the song after the first few bars is joined by a very
- Zappa-ish sax sound that spins its leads through the track well, showing
- experience and judgment on the part of the composer.
-
- I must comment on the samples: some absolutely *dire* overdriven samples
- distort so much they're almost unlistenable. All composers have problems
- with samples, that's just a simple fact of MOD life. You have to deal with
- what you have, after all, but there really is no excuse for overdriving
- samples, it just kills the quality.
-
- I wouldn't say that this was the best Matt Friedly MOD, but it is
- definitely worth checking out if you see it anywhere on your net travels.
-
- /----------------------------------------------------\
- )----------------------========[ Skullsaw ]========-----------------------(
- \----------------------------------------------------/
-
- Atomic Plague starts off ambiguously with some disjointed sound effects and
- speech samples that do indeed remind me of a nuclear armageddon. This
- leads into a brooding, slow moving synth progression that sets up the rest
- of the tune. To my dismay, the rest of the tune reminds me of any of
- dozens of game intros. A fairly active and pronounced bass drum underpins
- some truly annoying lead line samples. Whiny and tinny, they really ruin
- any chance of this mod making it for me. We are then left with an ending
- that recalls the beginning.
-
- I have little good to say about this tune except for a bit of
- "transforming" done on the lead line, I'm a sucker for this kind of
- stuttering effect; and that the intro was just good enough to nudge up the
- sense of originality a tad. The samples, taken as a group, were decent,
- but individually the lead sample was horrible, and the hihat was crunchy.
- This along with a horrid melody line and an uninspired composition add up
- to a quick hard drive delete.
-
- /----------------------------------------------------\
- )----------------------========[ Zaigamor ]========-----------------------(
- \----------------------------------------------------/
-
- This acid tune by Matt starts with a very sloppy and amateurish intro. At
- a certain point, some samples are played at much too low a pitch resulting
- in a very distorted sound. Normally intros are used to captivate the
- listeners, to hook them, to make them want to listen to the rest of a song,
- but this intro makes you want to stop listening right away. I guess Matt
- just didn't know this rule of thumb.
-
- When the drums come in, the song gets going and the actual tune is not at
- all too bad. There's a nice melody, but there's a bit too much of
- everything. The overall lead is a bit harsh, the drums just a bit too
- heavy, but even with all this, it's listenable.
-
- The ending is very abrupt and again sloppy, much like the intro. Not a
- track that's worth the effort of downloading, unless you are a great fan of
- acid, maybe....
-
- /----------------------------------------------------\
- )----------------------========[ Red Death ]========----------------------(
- \----------------------------------------------------/
-
- I like this tune; it's fast, melodic, and not too repetitive.
-
- The distorted guitars(?) beginning is kind of neat, but the samples don't
- loop all that cleanly, or they're not in sync with each other. Most of the
- rest is very good, but there's a part around pattern 7, using 3 chords,
- which is pretty boring; it should have been shortened.
-
- A lot of the samples seem familiar, possibly because everyone has used a
- resonatix synth as a lead (if not this one). The voice sample used
- throughout this tune doesn't add much, and I can't even understand what
- it's saying. Pointless.
-
- Two improvements would be to shorten/spice up the beginning (although it
- already does work nicely to intro the rest), and vary the drum loops a
- little.
-
- /----------------------------------------------------\
- )-----------------------========[ Quasar ]========------------------------(
- \----------------------------------------------------/
-
- After a totally impressive opening, the composer foreshadows the ruin to
- follow with an absolutely unnecessary "do it again" vocal. What follows
- next is an assault of horribly ruined samples, overmodulated bass, and a
- track that is absolutely unlistenable. Granted, the composer intentionally
- distorted these samples, but I can't help but wonder "WHY?" This module has
- great composition and could have been outstanding, but for the
- intentionally poor samples. Just to be fair, I played the module in FT2,
- IT, and MOD4WIN. It's best in IT, but not by much. Incidentally, now
- taking volunteers for a remix....
-
- /----------------------------------------------------\
- )----------------------========[ CCerberus ]========----------------------(
- \----------------------------------------------------/
-
- When this song first started up, I was afraid it was going to be another
- brainless barrage of bass thuds and zero musical content. I was pleasantly
- surprised to find that that wasn't the case at all! There was some truly
- creative stuff going on in this song, and some really clever orchestration
- to boot. One thing that really caught my attention about this song is that
- it is UNBELIEVABLY LOUD. If you cranked this song up on a large home
- stereo system, it might shatter windows. An interesting one.
-
-
- -----================================================================-----
-
-
- "In Complete Darkness"
-
- by pANiK of da Jointmen/Interactive/Elite
-
- (4ch MOD, 04:00)
- (pnk-icd.lzh [323K/454K])
-
- [Jungle/Breakbeat Techno]
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- JuiCe 77+ 71 90 -- 95
- Rebriffer 75+ 80 70 70 70
- Mansooj 70= -- -- 65 73
- Red Death 65- -- 45 60 70
- Zaigamor 65- 50 72 65 78
- Peraphon 57- -- -- -- 65
- CCerberus 53- 28 56 28 65
- Black Knight 45+ 40 75 64 90
- Quasar 32= 30 20 40 40
- MING 15+ 10 30 50 30
-
- /----------------------------------------------------\
- )------------------------========[ JuiCe ]========------------------------(
- \----------------------------------------------------/
-
- First of all, this here is a club song of the breakbeat/triphop variety.
- That means it's music to be danced to, not listened to at home lying around
- in your bed or sofa. With that out of the way, I hopefully won't get
- attacked for giving a high mark to such a "repetitive and boring song,"
- which is what most people who don't understand club music have to say about
- it.
-
- Ok, as I said, this is a somewhat repetitive song, and there's no melody,
- but the beat grooves like mad, the sub-bass pounds, and it just makes you
- want to get up and dance. It's one of those songs that would send the
- atmosphere through the roof in a club. In the Croatian club-scene, we have
- a slang word for such songs, and loosely translated into English it would
- sound something like "elevator music," which isn't quite the meaning I'm
- looking for here. :)
-
- The only major gripe with this song is the abrupt and unexpected ending,
- which drops in waaay too soon. If the song was 5+ minutes long with a
- decent ending, I would undoubtedly consider it somewhere between very good
- and excellent, leaning towards the latter. As it stands, it has to settle
- for an "almost very good, but not quite" opinion.
-
- On the technical side, the samples are excellent and very clean. It is
- also one of the rare 4-channel modules where an attempt to create a stereo
- image has been successful. The vocals (which incidentally originate from a
- Janet Jackson album, although the author doesn't seem to realise that,
- gathering from the sampletexts--he sampled them from another song which
- samples Janet Jackson) are fattened up with a nice delay on the other
- stereo channel, and the beat and bass try to stay as close to the center
- whenever possible by using up two channels. This is really hard to do when
- limited to just four channels, so respect must go to the author for trying.
-
- Last, but certainly not least, a big gripe about originality. This song
- appears to be just a mix of sample-loops taken from three or four different
- songs, which are just mixed together in a nice way to make a new song.
- This explains why the song sounds so phat. It would certainly be much more
- difficult to create such a phat track by using only original samples.
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- Easy breakbeats dominate this techno and voice tune. There's some nice
- echo on those voice samples, but as mentioned in other reviews I've made,
- there is a basic flaw, in my opinion, of course, in lacing an -entire- song
- with one or two voice samples. A few times it's interesting, sometimes
- going a long way towards adding a certain mood to a tune, but really, it
- does get obnoxious after the twentieth time.
-
- The breakbeats were quite good, although I'm beginning to see a sameness in
- them after hearing more and more lately. I suppose that's just the nature
- of breakbeats. In total, I kinda liked it. It was well-designed, with all
- the pieces fitting properly, but there weren't a lot of parts to fit
- together, so I couldn't consider it a masterpiece of complexity. It
- amounts to a lot of medium sized cuts linked together with a little bit of
- 'coded' articulation to avoid the impression of a complete amateur and his
- CD->MOD sampling technique. Not an impressive bit of tracking, but at
- least it was a decent result (much more than I can say for many of this
- type).
-
- My thumb goes up, but there's a definite crook in that knuckle. All told
- it is worthwhile if you like breakbeat/jungle style music, but it loses a
- lot of its integrity due to the style in which it was assembled...yeah,
- assembled is perhaps a good term, as opposed to tracked.
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- "In complete darkness we are all the same" we are repeatedly informed by
- the vocal sample that holds this 4 channel MOD together. Sure enough, we
- are all the same--until we bring our ears into play and then you get all
- kinds of mayhem. Bringing my own lugs to bear on this tune, I hear things
- that make me go 'yeah!' and things that make me go 'uh huh, so what?'
-
- The 'yeah!' comes from the infectiousness of the rhythm track that thunders
- this tune along (when it's allowed to, that is...). The main emphasis of
- the track definitely centers around the vocal sample which, although good,
- isn't exactly the instrument it should be. The track itself is a rave ('uh
- huh so what?') which fits its groove well enough, but just doesn't have
- much in there you can really get a hold of and shake with.
-
- Doing a dance track like this really centers around a good, lively and
- inventive arrangement and although pANIK has obviously piled some major
- chops in here, it just won't gain my long term attention. Don't be put off
- by this, though, because I have liked much of pANIK's previous material, I
- just didn't take to this one too much. A good track, but nothing special
- and it's a little short too.
-
- /----------------------------------------------------\
- )-----------------------========[ Quasar ]========------------------------(
- \----------------------------------------------------/
-
- The module starts off with a deep, clear vocal which sets the tone for the
- rest of the song, and then it launches into a very nice bass track. But
- the samples for the bass track are distorted and rough, detracting greatly
- from the bass line. The composer depends on the bass track to support the
- entire module; consequently, the module has no variation or distinct
- sequences in its basic pattern, although the composer does try to cover
- this up with a few embellishments and the scratch-scratch-scratch, which is
- too often used to try to create a dance tune. The module drones on in its
- seemingly unending repetition and eventually culminated in an absolutely
- horrid ending. The plusses of this module are a nice bass track, and clear
- vocal samples. Its minuses are the excessive use of that bass track and
- vocals, the poor quality of the bass samples, the lack of variation, and
- the abysmal ending. All things considered, this module earned a "File:
- Delete" click.
-
- /----------------------------------------------------\
- )----------------------========[ Red Death ]========----------------------(
- \----------------------------------------------------/
-
- The first thing I noticed is that pANiK here seems to be more of a
- mixmaster than a composer; EVERY sample is a loop, a vocal, etc. I do like
- the samples a lot, though; the scratches are pretty cool and the drum loop
- isn't bad. The extreme echo on the female(?) vocal sample makes it a
- little hard to understand, but it's not bad. The song tends toward the
- monotonous, but considering it's apparently supposed to be
- techno/dance/house music, that's expected. The samples used are also
- fairly different from the standard sample set, which makes the tune more
- original. I'm not a fan of this style, so I don't care for the song all
- that much, but I suspect it's a good example of the style. One question;
- what's all the blank space at the end for?
-
- /----------------------------------------------------\
- )--------------------========[ Black Knight ]========---------------------(
- \----------------------------------------------------/
-
- I couldn't quite understand what style the composer was going for, as the
- module sounds almost like a bad Calvin Klein commercial. One thing that
- annoyed me was the lack of musical composition which shows in the fact that
- the song was practically nothing more than a single repetitive phrase. On
- the good side, the samples were extremely sharp, but that's not enough to
- counterbalance the weak composition. In the end, this one just plain isn't
- that good. It has problems pretty much across the board--except for the
- samples, as noted--and has so few good points, so few in fact, that I can't
- come up with any -other- than those samples. Pass.
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- Oh, bother. I was waiting for something like this to show up eventually.
- Breakbeats and goofy voices. That's all really. Some nicely-fitting
- scratching and some actually quite well-merged breakbeat loops are this
- song's only good points. That ain't much to boast about. The main
- problems are the voices, though. Stupid, repetitive and ill-fitting, they
- made me rush to the TV and tune in Beavis and Butthead for a more
- intelligent and cultivated conversation. Even in complete darkness, I
- would prefer complete silence rather than this.
-
- /----------------------------------------------------\
- )----------------------========[ Zaigamor ]========-----------------------(
- \----------------------------------------------------/
-
- The samples of the voices and the breakbeats are of a high standard, but
- that's about it, because those are the only sounds you will hear in this
- track. It's really too bad that the composer didn't place some nice airy
- string melody over the breakbeats, I think it would have sounded perfect.
-
- The ending is very, very sloppy. I don't understand why most composers
- don't put some effort into the ending, because a sloppy ending can be so
- detrimental to the whole impression of a song. Anyway, this track didn't
- keep my interest for long.
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- Even though I am not really impressed by the song itself, the vocals give a
- very important message: "In complete darkness we are all the same, it is
- only our knowledge and wisdom that separates us." The samples used are of a
- good quality, but most of them seem to have a bit of white noise crackle.
- The voice samples are very clear, but are surprisingly small, and the
- percussion samples are very sharp. Although this isn't my kind of music,
- it does give an important message and it is for this reason it scores some
- extra points.
-
- /----------------------------------------------------\
- )----------------------========[ CCerberus ]========----------------------(
- \----------------------------------------------------/
-
- There's almost nothing to this song except percussion. Interestingly,
- that's where the strong point of this song really lies. A couple of drum
- loops are used very skillfully to create a more complex rhythmic structure
- than could ordinarily be achieved using standard loops. It's clever to
- see, but not extremely exciting to listen to. There just isn't enough body
- to this song to make it very appealing, but at least the percussive
- trickery keeps it from being lost entirely.
-
-
- -----================================================================-----
-
-
- "Superclear"
-
- by Supernao of Lemon./MONO
-
- (4ch MOD, 05:58)
- (m_clear.lha [184K/298K])
-
- [Ambient]
- (Elektronik Speeding-Above-the-Clouds Ambience)
-
- Samples -----------------.
- Originality -------------. |
- Technical ---------. | |
- Composition -----. | | |
- Overall -. | | | |
- | | | | |
- | | | | |
- ====================
-
- Nova 86+ 80 85 90 84
- Araneus 73+ 72 -- 69 76
- Mansooj 71+ -- -- 55 75
- Skullsaw 70+ 55 50 60 75
- Rebriffer 68+ 65 60 50 40
- Quasar 66= 60 60 70 70
- MING 60= 56 60 75 75
- Peraphon 53- -- -- -- 80
- Red Death 45- -- 70 -- 75
-
- /----------------------------------------------------\
- )-----------------------========[ Mansooj ]========-----------------------(
- \----------------------------------------------------/
-
- Very smooth, drifting ambience which is boring as hell on the surface, but
- could be put to good use by someone wishing to relax, or read with a
- peaceful background...or die. There's little composition or melody
- involved; instead, there's just a set of related instruments swept in and
- swept out repeatedly; never getting together to form a harmony.
-
- The sound achieved despite this simplicity is rather nice and relaxing, but
- because of this severe minimalism, there's virtually nothing one can read
- about Supernao's composing skills. I happen to know he can compose quite
- well, having heard some of his other work, but this particular ambient
- piece really does come off as something a rank beginner with a decent ear
- for pleasant sounds, and at least 3 fingers, could probably manage.
-
- Throughout the entire piece, there's a distinct feeling of sameness,
- despite the fact that there's a decent variety of samples employed.
- They're just used in such a...moderate fashion that you hardly notice
- anything happening. Again, this is likely a good point for music in this
- vein, but it gets tedious after 4 minutes, which is how long it takes for
- something decidedly different to occur. What happens is the change of the
- rhythm tempo via a new drumloop, which I find a bit too junglish to fit
- with this basic style. From that point forward, nothing else of note
- happens...it just rides along until it loops around.
-
- /----------------------------------------------------\
- )----------------------========[ Skullsaw ]========-----------------------(
- \----------------------------------------------------/
-
- Superclear is an interesting excursion into ambient music but with a nice
- twist. Among the dreamy, floating synth washes are a hard bass drum that
- would be at home in a hardcore techno piece and an acid synth--nice
- juxtaposition. As the piece progresses, a groove emerges thanks to a
- bloopy loop, and eventually a gritty drum loop and deep bass. The synth
- wash continues throughout, which gets a bit tiresome, I think some evolving
- is needed. Eventually, the loops fade leaving nothing but the ethereal
- synth and deep bass, and it's all over.
-
- This piece is a nice change of pace from the stacks of funk and techno I've
- been subjected to. For an ambient piece it doesn't play for an
- interminable time, but it does get just a tad old mainly due to the synth
- pads that play throughout. The use of harder sounding samples is a nice
- contrast to the otherwise atmospheric sounds. There isn't anything really
- earthshattering here but it is a nice piece of work.
-
- /----------------------------------------------------\
- )------------------------========[ Nova ]========-------------------------(
- \----------------------------------------------------/
-
- You ever have one of those dreams where you are walking gracefully in the
- clouds, with mist and bright light and otherworldly sounds all around you?
- Well, this song is not that dream...errr...not exactly, that is. It's more
- like you were walking with your head in the clouds and your feet soundly
- planted on terra firma.
-
- The tune starts off with some very light and airy synth sounds that fade in
- and out of audible hearing range along with the touch of a flute that
- sounds like an exotic, distant bird call, and some semi-deep bassy synth.
- This is the head in the clouds part.
-
- Then there is a very present sub-bass sample that will jiggle your woofer
- right off of the desk. That is the part that keeps you firmly rooted;
- reminding you that, in your ethereal bliss, you are still on Earth.
-
- I like the effect that Supernao creates in the song. It's highly original
- and is best described as relaxing with a twist. Well done.
-
- /----------------------------------------------------\
- )----------------------========[ Red Death ]========----------------------(
- \----------------------------------------------------/
-
- I like the samples; they're unusual, especially the bass. Unfortunately,
- the song is way too slow and repetitive. If there was a kickin' melody on
- top of the bass line, this could be a really good song. As is, it's pretty
- boring. Some "whut-whut" samples come in during the middle and help pick
- up the pace a little bit but not enough. Finally, in pattern 34, I find
- what I'm looking for--a melody. Unfortunately, it's too late to save the
- song. I realize it's almost necessary to use loops in a 4-channel tune,
- but the same ones are used over and over--there has to be more variety.
- Ah, upon closer examination, I see what's been done...sample 12 is a sample
- of the mod itself! Very clever. This is by no means a bad song, but it
- definitely needs some revision.
-
- /----------------------------------------------------\
- )-----------------------========[ Quasar ]========------------------------(
- \----------------------------------------------------/
-
- This module owes much to its, generally, smooth samples and nice, flowing
- melody. While the module doesn't vary far from its basic melody, there's a
- constant introduction of new accents to the basic pattern to keep the
- listener interested. This module presents a slow, relaxing melody with
- just a hint of spacey-techno to freshen things up. Its plusses are very
- smooth samples, an original and varying composition, and a respectable
- technical achievement with only four channels. Its minuses are an
- overmodulation of the bass track in the last two minutes which destroys
- previously excellent composition and makes the latter part of the song
- almost unbearable to listen to.
-
- /----------------------------------------------------\
- )----------------------========[ Peraphon ]========-----------------------(
- \----------------------------------------------------/
-
- This song sounds very much like a paradox to me. The composer has somehow
- managed to combine a smooth ambience with something that's not so smooth or
- relaxing--like acidy trance. The ambient background sounds very peaceful
- and relaxing, but the acid in the foreground put me off very much.
- However, I think the composer has made a workable combination of these two
- very different music genres. The samples are of a very good quality, and
- seem to be appropriate for what the author is trying to achieve in this
- song. It's definitely interesting, but only in a kind of offhand way.
-
- /----------------------------------------------------\
- )------------------------========[ MING ]========-------------------------(
- \----------------------------------------------------/
-
- This is not really "superclear," but clear enough, I suppose. Now, it may
- be clear, but not fantastic in so many other ways. A crisp (too crisp?)
- string piece is interrupted by an ordinary attempt at rhythmic ambient,
- this time including some great ingredients as well as some rather dubious
- ones. The lame excuse for bloop-bloop drums (later replaced with a
- similarly dull breakbeat) is just plain annoying, but a cool flute
- interruptor saves the song from disaster, at least for a while. Anyway,
- this is a decent attempt at semi-ambient groove that didn't quite make it,
- due to some obvious dynamic and rhythmic mistakes.
-
- /----------------------------------------------------\
- )-----------------------========[ Araneus ]========-----------------------(
- \----------------------------------------------------/
-
- This one starts off with soothing synth-waves, followed by energetic thumps
- of bass drums and a fine mix of "weird and wonderful" instruments that
- typify the ambient genre of music and which kept me enjoying every second
- of this tune. Supernao uses a very nice rhythm and mixing of the synths
- and beats together, creating an enjoyable atmosphere, and one that is quite
- impressive for a 4-ch MOD. One complaint is that the fade-out ending isn't
- smooth enough: the synth in the final seconds of the song starts fading
- out, but the volume noticeably rises a bit before fading out, but then it
- comes back....
-
- /----------------------------------------------------\
- )----------------------========[ Rebriffer ]========----------------------(
- \----------------------------------------------------/
-
- Another distorted MOD. I tried it in several different ways both on a GUS
- and an AWE32 and the result was very similar. It really doesn't help the
- tune at all. This is a slow, moody MOD, full of heavy bass and flute
- trills which sounds like a right ol' dogs dinner but actually works quite
- well. A decent enough track then, just a shame about the samples....
-
-
- -----================================================================-----
-
-
- "